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Meeple Meet-Up: Euphoria
June 7, 2024 @ 6:30 pm - 9:30 pm

Mat and Danielle are back hosting Meeple Meet-Up at Offline on Fridays! Yay! What is Meeple Meet-Up? Let’s get into it! 
What is it: A place to make new friends, learn to play a game, and hang out! Join us at 6:30pm on Fridays to try a new game (or play an old favourite). No experience or plus one required. There will be people there to teach you the game, and to play with! The perfect way to meet new friends and play more board games! 
When: Friday June 7th at 6:30pm, and every Friday after that!
When: Friday June 7th at 6:30pm, and every Friday after that!
Where: Offline Board Game Cafe, at Parkway Mall! We have lots of parking and we are an accessible venue. 
Who: You! Your friends! Your family! All are welcome and we are so happy to host you. Please let us know by sending us a message, commenting or calling us at 506-631-3333 if you intend on coming! 
Cost: Just our regular cover price of $5+tax for anyone 12-64 or $3+tax if you’re 2-11 or 65+! Members pay no cover!
Now let’s get into the game we’re playing this week!
In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker’s knowledge—that is, his level of awareness that he’s in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game… or by letting other players unwittingly reach those milestones for you.
Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.
Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
