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Meeple Meet-Up: Endless Winter

July 19, 2024 @ 6:30 pm - 9:30 pm

Mat and Danielle are hosting Meeple Meet-Up at Offline on Fridays! Yay! What is Meeple Meet-Up? Let’s get into it! 💚
What is it: A place to make new friends, learn to play a game, and hang out! Join us at 6:30pm on Fridays to try a new game (or play an old favourite). No experience or plus one required. There will be people there to teach you the game, and to play with! The perfect way to meet new friends and play more board games! 🤗
When: Friday July 19th at 6:30pm, and every Friday after that! 🕰️
Where: Offline Board Game Cafe, at Parkway Mall! We have lots of parking and we are an accessible venue. 📍
Who: You! Your friends! Your family! All are welcome and we are so happy to host you. Please let us know by sending us a message, commenting or calling us at 506-631-3333 if you intend on coming! 💃🏻
Cost: Just our regular cover price of $5+tax for anyone 12-64 or $3+tax if you’re 2-11 or 65+! Members pay no cover!✨
Now let’s get into the game we’re playing this week!
Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

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